TileCollisionResult

The result of resolveAabbTileCollision(): the corrected position/velocity to apply this frame, and which side of the tile (if any) was resolved. When side = none, both position and velocity are returned exactly as the currentPosition/velocity inputs were - nothing to apply, safe to write back unconditionally either way.

Properties


Constructor

new TileCollisionResult( position: BGE.Math.Vector, velocity: BGE.Math.Vector, side: BGE.TileCollisionSide, ): TileCollisionResult

Parameters