Box3dCollisionResult
The result of aabbOverlap(): whether two axis-aligned boxes truly overlap, and if so, the contact normal (along whichever axis has the least overlap, away from box B and toward box A) and the penetration depth along that axis.
Properties
overlapping(boolean)normal(BGE.Math.Vector)penetrationDepth(float)
Constructor
new Box3dCollisionResult(
overlapping: boolean,
normal: BGE.Math.Vector,
penetrationDepth: float,
): Box3dCollisionResultParameters
overlapping(boolean)normal(BGE.Math.Vector)penetrationDepth(float)