DrawableModel
Extends: Drawable
Properties
model(Model3d) — The model to draw. After replacing it or changing its faces, callmaxStaleFrames(integer) — How many consecutive frames a face may reuse its own last-rendered rastermaxFaceDriftDistance(float) — How far (in canvas pixels, Manhattan distance - same measure the engine's otheruseImpostor(boolean) — Experimental (#345, specs/2026-10-22-model-impostors-design.md): while the camerauseImpostorPin(boolean) — Experimental (#345): when a scale and rotation of the last full rendering no longer
Constructor
new DrawableModel(
owner: BGE.GameEntity,
model: Model3d,
args?: roAssociativeArray,
): DrawableModelParameters
owner(BGE.GameEntity)model(Model3d)args(roAssociativeArray, optional, default: "{}")
Instance Methods
addToRenderer(rendererObj: Renderer): BGE.SceneObject
Parameters
rendererObj(Renderer)
Returns