BGE/RendererHelpers
Alias: BGE.RendererHelpers
Static Methods
createTriangleBitmap(
bitmap: ifDraw2d,
points: dynamic,
): TriangleBitmap
static
Parameters
bitmap(ifDraw2d)points(dynamic)
Returns
createRegionWithId(region: roRegion, id?: string): RegionWithId
static
Parameters
region(roRegion)id(string, optional, default: "\"\"")
Returns
Other
TriangleBitmap
static
Properties
bitmap(ifDraw2d)triangle(BGE.Math.Triangle)scratchRegion(BGE.ScratchRegion)scale(BGE.Math.Vector)
RegionWithId
static
Properties
region(roRegion)id(string)
LimitPointMappings
static
These are limits in screen space origin top /
/
/ >right left < / \ / \ / bottom opposite
Baseline angle is the average angle from [left-right, top-bottom]
Parameters
points(dynamic)screenSpace(boolean, optional, default: true)
Properties
totalPointCount(integer)leftIndex(integer)rightIndex(integer)topIndex(integer)bottomIndex(integer)left(BGE.Math.Vector)right(BGE.Math.Vector)top(BGE.Math.Vector)bottom(BGE.Math.Vector)origin(BGE.Math.Vector)opposite(BGE.Math.Vector)baselineAngle(float)width(float)height(float)
Returns
BGE.RendererHelpers.LimitPointMappings
LimitPoints2d
static
Properties
left(BGE.Math.Vector)right(BGE.Math.Vector)top(BGE.Math.Vector)bottom(BGE.Math.Vector)