Sphere3dCollisionResult
The result of sphereOverlap(): whether two spheres truly overlap in 3D, and if so, the contact normal (points away from centerB, toward centerA) and how far they're currently penetrating along that normal.
Properties
overlapping(boolean)normal(BGE.Math.Vector)penetrationDepth(float)
Constructor
new Sphere3dCollisionResult(
overlapping: boolean,
normal: BGE.Math.Vector,
penetrationDepth: float,
): Sphere3dCollisionResultParameters
overlapping(boolean)normal(BGE.Math.Vector)penetrationDepth(float)