Image
Extends: BGE.Drawable
Used to draw a bitmap image to the screen
Properties
regionId(string) — An optional unique name for the region, used for caching image data. If not provided, the name of the drawable will be used as the region name.region(roRegion) — ------------Never To Be Manually Changed----------------- ' These values should never need to be manually changed.
Constructor
new Image(
owner: BGE.GameEntity,
region: roRegion,
args?: roAssociativeArray,
): ImageParameters
owner(BGE.GameEntity)region(roRegion)args(roAssociativeArray, optional, default: "{}")
Instance Methods
getPretranslation(): BGE.Math.Vector
Returns
BGE.Math.Vector
setAnchor(x: float, y: float): void
Parameters
x(float)y(float)
Returns
void
applyAnchorToRegion(): void
Pushes the anchor-derived pretranslation onto the region so Roku's own DrawObject/ DrawScaledObject picks it up natively in the plain 2D draw path - see getPretranslation(), which reads it straight back off the region.
Returns
void
addToScene(rendererObj: Renderer): BGE.SceneObject
Parameters
rendererObj(Renderer)
Returns
addToScene(rendererObj: Renderer): BGE.SceneObject
Inherited from BGE.Image#addToScene
Overrides: BGE.Drawable#addToScene
Adds the Drawable object to the given render scene.
Parameters
rendererObj(Renderer)
Returns
removeFromScene(rendererScene: Renderer): void
Inherited from BGE.Drawable#removeFromScene
Overrides: BGE.Drawable#removeFromScene
Parameters
rendererScene(Renderer)
Returns
void
computeTransformationMatrix(): void
Inherited from BGE.Drawable#computeTransformationMatrix
Overrides: BGE.Drawable#computeTransformationMatrix
Returns
void
invalidateGeometry(): void
Inherited from BGE.Drawable#invalidateGeometry
Overrides: BGE.Drawable#invalidateGeometry
Marks this drawable's geometry as changed, so the renderer recomputes its world and canvas geometry on the next frame. Movement is dirty-checked automatically (see MotionChecker), but a change in shape - resizing a rectangle, replacing a polygon's points - isn't visible to that check and has to be declared.
Returns
void
getAnchor(): BGE.Math.Vector
Inherited from BGE.Drawable#getAnchor
Overrides: BGE.Drawable#getAnchor
Returns
BGE.Math.Vector
setAnchor(x: float, y: float): void
Inherited from BGE.Image#setAnchor
Overrides: BGE.Drawable#setAnchor
Sets the normalized anchor point this drawable pivots around. (0,0) is top left (the default), (0.5, 1) is bottom-center, etc. This isn't movement, so it can't be picked up by the per-frame MotionChecker dirty-check - invalidateGeometry() tells the renderer to recompute this drawable's projected geometry even though nothing moved.
Parameters
x(float)y(float)
Returns
void
movedLastFrame(includeOwner?: boolean): boolean
Inherited from BGE.Drawable#movedLastFrame
Overrides: BGE.Drawable#movedLastFrame
Parameters
includeOwner(boolean, optional, default: false)
Returns
boolean
update(): void
Inherited from BGE.Drawable#update
Overrides: BGE.Drawable#update
Returns
void
onResume(pausedTimeMs: integer): void
Inherited from BGE.Drawable#onResume
Overrides: BGE.Drawable#onResume
Parameters
pausedTimeMs(integer)
Returns
void
isEnabled(): boolean
Inherited from BGE.Drawable#isEnabled
Overrides: BGE.Drawable#isEnabled
Returns
boolean
getSize(): SizeWH
Inherited from BGE.Drawable#getSize
Overrides: BGE.Drawable#getSize
Returns
getDrawnSize(): SizeWH
Inherited from BGE.Drawable#getDrawnSize
Overrides: BGE.Drawable#getDrawnSize
Returns
getWorldPosition(): BGE.Math.Vector
Inherited from BGE.Drawable#getWorldPosition
Overrides: BGE.Drawable#getWorldPosition
Returns
BGE.Math.Vector
getPretranslation(): BGE.Math.Vector
Inherited from BGE.Image#getPretranslation
Overrides: BGE.Drawable#getPretranslation
Returns
BGE.Math.Vector
getFillColorRGBA(ignoreColor?: boolean): integer
Inherited from BGE.Drawable#getFillColorRGBA
Overrides: BGE.Drawable#getFillColorRGBA
Parameters
ignoreColor(boolean, optional, default: false)
Returns
integer
getOutlineColorRGBA(ignoreColor?: boolean): integer
Inherited from BGE.Drawable#getOutlineColorRGBA
Overrides: BGE.Drawable#getOutlineColorRGBA
Parameters
ignoreColor(boolean, optional, default: false)
Returns
integer
hasOutline(): boolean
Inherited from BGE.Drawable#hasOutline
Overrides: BGE.Drawable#hasOutline
Whether this drawable should be stroked with an outline, which is the case once outlineRGBA has been given a color. Setting outlineRGBA is what turns outline drawing on - there is no separate flag - so this is the check the renderer uses to skip all outline work for the (common) drawables that don't want one.
Returns
boolean— true if an outline should be drawn for this drawable
getSceneObjectName(extraBit?: string): string
Inherited from BGE.Drawable#getSceneObjectName
Overrides: BGE.Drawable#getSceneObjectName
Parameters
extraBit(string, optional, default: "\"\"")
Returns
string
addSceneObjectToRenderer(
sceneObj: SceneObject,
renderScene: Renderer,
): SceneObject
Inherited from BGE.Drawable#addSceneObjectToRenderer
Overrides: BGE.Drawable#addSceneObjectToRenderer
Parameters
sceneObj(SceneObject)renderScene(Renderer)
Returns
drawRegionToCanvas(
region: ifDraw2d,
additionalRotation?: BGE.Math.Vector,
ignoreColor?: boolean,
drawTo?: ifDraw2D,
): void
Inherited from BGE.Drawable#drawRegionToCanvas
Overrides: BGE.Drawable#drawRegionToCanvas
Parameters
region(ifDraw2d)additionalRotation(BGE.Math.Vector, optional, default: "invalid")ignoreColor(boolean, optional, default: false)drawTo(ifDraw2D, optional, default: "invalid")
Returns
void
forEachSceneObject(
operation: function,
context: roAssociativeArray,
): void
Inherited from BGE.Drawable#forEachSceneObject
Overrides: BGE.Drawable#forEachSceneObject
Parameters
operation(function)context(roAssociativeArray)
Returns
void
addToScene(rendererObj: Renderer): BGE.SceneObject
Inherited from BGE.Image#addToScene
Overrides: BGE.Drawable#addToScene
Adds the Drawable object to the given render scene.
Parameters
rendererObj(Renderer)
Returns
setAnchor(x: float, y: float): void
Inherited from BGE.Image#setAnchor
Overrides: BGE.Drawable#setAnchor
Sets the normalized anchor point this drawable pivots around. (0,0) is top left (the default), (0.5, 1) is bottom-center, etc. This isn't movement, so it can't be picked up by the per-frame MotionChecker dirty-check - invalidateGeometry() tells the renderer to recompute this drawable's projected geometry even though nothing moved.
Parameters
x(float)y(float)
Returns
void
getPretranslation(): BGE.Math.Vector
Inherited from BGE.Image#getPretranslation
Overrides: BGE.Drawable#getPretranslation
Returns
BGE.Math.Vector