TileSpec

One occupied tile to bake into a chunked tilemap image - addressed by world position (not row/col) since baking is fundamentally about pixels/chunks, not grid adjacency (compare BGE.TileMap.ColliderCell, which stays in grid space).

Properties

  • worldX (float)
  • worldY (float)
  • region (roRegion)
  • width (float)
  • height (float)