CameraFrustumRays
Properties
topLeft(BGE.Math.Ray)topRight(BGE.Math.Ray)bottomLeft(BGE.Math.Ray)bottomRight(BGE.Math.Ray)
Constructor
new CameraFrustumRays(): CameraFrustumRaysInstance Methods
setRays(
cameraPosition: BGE.Math.Vector,
cameraOrientation: BGE.Math.Vector,
fovDegrees: float,
fovDegressVertical: float,
cameraUp: BGE.Math.Vector,
cameraRight: BGE.Math.Vector,
): void
Parameters
cameraPosition(BGE.Math.Vector)cameraOrientation(BGE.Math.Vector)fovDegrees(float)fovDegressVertical(float)cameraUp(BGE.Math.Vector)cameraRight(BGE.Math.Vector)
Returns
void