ScratchBitmapPool
Constructor
new ScratchBitmapPool(
doPooling?: boolean,
initialCount?: integer,
): ScratchBitmapPoolParameters
doPooling(boolean, optional, default: true)initialCount(integer, optional, default: 10)
Instance Methods
getRegion(
askedForWidth: float,
askedForHeight: float,
onTopRight?: boolean,
): BGE.ScratchRegion
Parameters
askedForWidth(float)askedForHeight(float)onTopRight(boolean, optional, default: false)
Returns
returnRegion(usedRegion: ScratchRegion): void
Parameters
usedRegion(ScratchRegion)
Returns
void
returnRegions(usedRegions: dynamic): void
Parameters
usedRegions(dynamic)
Returns
void
stageRegionsForReturn(usedRegions: dynamic): void
Parameters
usedRegions(dynamic)
Returns
void
returnStagedRegions(): void
Returns
void
clearPool(): void
Returns
void
getMaxSize(): SizeWH
Returns
toStr(): string
Returns
string