StoryChoice
Extends: roAssociativeArray
A button at the end of a node. A choice with no label is a fallback, taken automatically when no labelled choice is available. It may also have "goto" or "call" (read with brackets - they're reserved words) and any keys your game reads itself.
Properties
label(string)id(string) — names the choice foronce(defaults to its label)when(Array.<StoryCondition>)once(boolean)showDisabled(boolean) — listed but not selectable whenwhenfails, instead of hiddeneffects(Array.<StoryEffect>)