SceneObjectParallaxLayer
Extends: SceneObject
Properties
drawable(DrawableParallaxLayer)
Constructor
new SceneObjectParallaxLayer(
name: string,
drawableObj: DrawableParallaxLayer,
): SceneObjectParallaxLayerParameters
name(string)drawableObj(DrawableParallaxLayer)
Instance Methods
findCanvasPosition(
rendererObj: Renderer,
drawMode: SceneObjectDrawMode,
): boolean
protected
Parameters
rendererObj(Renderer)drawMode(SceneObjectDrawMode)
Returns
boolean
isPotentiallyOnScreen(cameraObj: Camera): boolean
protected
Parameters
cameraObj(Camera)
Returns
boolean
getPositionsForFrustumCheck(
drawMode: SceneObjectDrawMode,
): Array.<BGE.Math.Vector>
protected
Parameters
drawMode(SceneObjectDrawMode)
Returns
Array.<BGE.Math.Vector>
performDraw(
rendererObj: Renderer,
drawMode: SceneObjectDrawMode,
): boolean
protected
Parameters
rendererObj(Renderer)drawMode(SceneObjectDrawMode)
Returns
boolean