ScreenBounds

A screen-space AABB plus a camera-relative depth range, both derived from the same set of world-space bounding points a SceneObject already computes for its frustum check (getPositionsForFrustumCheck) - the broad phase of overlap detection reuses that geometry rather than computing anything new.

Properties

  • minX (float)
  • maxX (float)
  • minY (float)
  • maxY (float)
  • minDepth (float)
  • maxDepth (float)