Model3dTexture
Properties
srcRegionWithId(BGE.RendererHelpers.RegionWithId)points(dynamic)
Constructor
new Model3dTexture(
srcRegionWithId: BGE.RendererHelpers.RegionWithId,
points: dynamic,
): Model3dTextureParameters
srcRegionWithId(BGE.RendererHelpers.RegionWithId)points(dynamic)