BGE/Debug
Alias: BGE.Debug
Enums
BGE.Debug.LogLevel
enumstaticreadonly
Properties
info(default: "info")warning(default: "warning")error(default: "error")
Other
DebugOptions
static
Properties
draw_colliders(boolean)draw_collider_names(boolean)draw_safe_zones(boolean)colliders_color(dynamic)safe_action_zone_color(dynamic)safe_title_zone_color(dynamic)limit_frame_rate(integer)show_debug_ui(boolean)draw_debugUi_to_screen(boolean)draw_entity_axes(boolean)draw_entity_names(boolean)draw_scene_object_normals(boolean)
Returns
BGE.Debug.DebugOptions
DebugWindow
static
Extends: BGE.UI.UiContainer
Parameters
game(BGE.Game)
Returns
BGE.Debug.DebugWindow
FpsDisplay
static
Extends: DebugWindow
Parameters
game(BGE.Game)
Properties
fps(integer)
Returns
BGE.Debug.FpsDisplay
GarbageCollectorDisplay
static
Extends: DebugWindow
Parameters
game(BGE.Game)
Returns
BGE.Debug.GarbageCollectorDisplay
InputDisplay
static
Extends: DebugWindow
Parameters
game(BGE.Game)
Returns
BGE.Debug.InputDisplay
LogDisplay
static
Extends: DebugWindow
A debug window that shows the most recent messages logged via Game.log(), color coded by level (white for info, yellow for warning, red for error). Auto-scrolls to always show the latest entries.
Parameters
game(BGE.Game)
Returns
BGE.Debug.LogDisplay
MemoryDisplay
static
Extends: DebugWindow
Parameters
game(BGE.Game)
Returns
BGE.Debug.MemoryDisplay