DrawableRectangle
Extends: Drawable
Draws a rectangle, filled and/or outlined.
The rectangle's top left corner sits at the drawable's own world position (its offset transformed by the owning entity), extending width to the right and height downwards on screen - the same anchoring an Image uses, so the two are interchangeable.
In the direct (billboard) draw modes - which is what a 2D game gets, since a Camera2d resolves matchCamera to directToCamera - this is a plain axis-aligned rectangle. In the oriented/solid/wireFrame draw modes it becomes a quad that rotates and foreshortens in 3D like any other billboard (see examples/3d's RectanglesRoom).
Set color for the fill and outlineRGBA for the outline (both packed RGB, no alpha byte - alpha is separate). Leaving outlineRGBA unset means no outline at all; set filled = false for an outline-only rectangle.
Properties
filled(boolean) — Whether the rectangle's interior is filled withcolor. Set false for an outline-only ' rectangle, which needsoutlineRGBAset too or nothing is drawn at all.
Constructor
new DrawableRectangle(
owner: GameEntity,
width: float,
height: float,
args?: roAssociativeArray,
): DrawableRectangleParameters
owner(GameEntity)width(float)height(float)args(roAssociativeArray, optional, default: "{}")
Instance Methods
setSize(width: float, height: float): void
Resizes the rectangle. Use this rather than assigning to the inherited width/height, which are deliberately not public - a resize isn't movement, so it has to tell the renderer to recompute this drawable's geometry (see Drawable.invalidateGeometry).
Parameters
width(float) — new width in world unitsheight(float) — new height in world units
Returns
void
addToScene(rendererObj: Renderer): BGE.SceneObject
Parameters
rendererObj(Renderer)
Returns