DynamicItem
One dynamic (non-static) object being threaded into the BSP walk. depthKey mirrors BGE.SceneObject.negDistanceFromCamera's convention (ascending = farthest from the camera first) - used only to order objects that land in the same leaf, where no more static geometry disambiguates them further.
Properties
sceneObj(dynamic)position(BGE.Math.Vector)depthKey(float)