StoryCondition
Extends: roAssociativeArray
One entry in a when list. Identified by its first known key: flag (optionally with eq, gte or lt), notFlag, hasItem, notItem, visited (optionally with gte), notVisited, any - or a key your game registered with StoryState.registerCondition().
Properties
flag(string)eq(boolean | integer | string)gte(integer)lt(integer)notFlag(string)hasItem(string)notItem(string)visited(string)notVisited(string)any(Array.<StoryCondition>)