ControllerConnectionState
Internal per-connection controller state (buttons/sticks/held-timers/custom payload) plus the remote's own d-pad fallback state. Not part of the public API - a game uses BGE.Controller.ControlMap (game.controls) instead.
Properties
buttons(dynamic) — name -> booleanheldTimers(dynamic) — name -> booleansticks(dynamic) — name -> roTimespan, present only while heldcustom(dynamic) — name -> BGE.Math.Vector
Constructor
new ControllerConnectionState(): ControllerConnectionState