Model3dFace

Properties

  • vertices (dynamic)
  • normal (BGE.Math.Vector)
  • Texture (Model3dTexture)
  • brightness (float)
  • priority (float)
  • color (integer)
  • faceIndex (integer) — This face's position in the model's own, never-reordered face list - set on the ' per-frame canvas-space copy (SceneObjectModel.updateCanvasPosition) so a face keeps ' a stable identity across frames even though modelCanvasFaces itself is filtered ' (backface culling) and re-sorted (depth) every frame. Used to key SceneObjectModel's ' per-face raster reuse cache - see issue #163.