Model3dFace
Properties
vertices(dynamic)normal(BGE.Math.Vector)Texture(Model3dTexture)brightness(float)priority(float)color(integer)faceIndex(integer) — This face's position in the model's own, never-reordered face list - set on the ' per-frame canvas-space copy (SceneObjectModel.updateCanvasPosition) so a face keeps ' a stable identity across frames even though modelCanvasFaces itself is filtered ' (backface culling) and re-sorted (depth) every frame. Used to key SceneObjectModel's ' per-face raster reuse cache - see issue #163.