LimitPointMappings
These are limits in screen space origin top /
/
/ >right left < / \ / \ / bottom opposite
Baseline angle is the average angle from [left-right, top-bottom]
Properties
totalPointCount(integer)leftIndex(integer)rightIndex(integer)topIndex(integer)bottomIndex(integer)left(BGE.Math.Vector)right(BGE.Math.Vector)top(BGE.Math.Vector)bottom(BGE.Math.Vector)origin(BGE.Math.Vector)opposite(BGE.Math.Vector)baselineAngle(float)width(float)height(float)
Constructor
new LimitPointMappings(
points: dynamic,
screenSpace?: boolean,
): LimitPointMappingsParameters
points(dynamic)screenSpace(boolean, optional, default: true)
Instance Methods
getAngleBaseLineDifference(other: LimitPoints2d): float
Parameters
other(LimitPoints2d)
Returns
float