ModelFaceTexture
A texture (or a tiled copy of one) that faces map their UVs into
Properties
regionWithId(BGE.RendererHelpers.RegionWithId)tileWidth(float) — the size of one repeat of the texture, in pixelstileHeight(float)
A texture (or a tiled copy of one) that faces map their UVs into
Properties
regionWithId (BGE.RendererHelpers.RegionWithId)tileWidth (float) — the size of one repeat of the texture, in pixelstileHeight (float)