StoryNode
Extends: roAssociativeArray
One node: lines to show, then effects, then choices, "call", "goto" or "end" (bracket keys).
Properties
when(Array.<StoryCondition>)once(boolean)speaker(string) — the speaker of lines that don't name their ownlines(Array.<dynamic>) — each a string or a StoryLineeffects(Array.<StoryEffect>)choices(Array.<StoryChoice>)