SceneObjectImage
Extends: SceneObjectBillboard
Properties
drawable(Image)frameNumber(integer)
Constructor
new SceneObjectImage(
name: string,
drawableObj: Image,
): SceneObjectImageParameters
name(string)drawableObj(Image)
Instance Methods
getBoundingPoints(cameraObj: Camera): dynamic
An image always has a real width/height, unlike SceneObjectPolygon/SceneObjectModel (see the comment on SceneObjectBillboard.computeBillboardWorldCorners()) - so this overrides the base SceneObject.getBoundingPoints() wrapper to always return the object's 4 world-space corners rather than the frustum check's single-point shortcut in screen-aligned draw modes.
Parameters
cameraObj(Camera)
Returns
dynamic— the object's 4 world-space corners
getUniqueRegionName(): string
protected
Returns
string
getRegionWithIdToDraw(
rendererObj: BGE.Renderer,
): BGE.RendererHelpers.RegionWithId
protected
Parameters
rendererObj(BGE.Renderer)
Returns
BGE.RendererHelpers.RegionWithId
afterDraw(): void
protected
Returns
void
didRegionToDrawChange(): boolean
protected
Returns
boolean