Label

Label~BGE/UI. Label

new Label(game) → {void}

Parameters:
Name Type Description
game BGE.Game
Properties:
Name Type Description
drawableText BGE.DrawableText
Source:

Extends

  • UiWidget

Methods

draw(parentopt) → {void}

Parameters:
Name Type Attributes Default Description
parent object <optional>
invalid
Source:

setCanvas(canvasopt) → {void}

Set the canvas this UIWidget Draws to

Parameters:
Name Type Attributes Default Description
canvas object <optional>
invalid

The canvas this should draw to - if invalid, then will draw to the game canvas

Source:

setText(textopt) → {void}

Parameters:
Name Type Attributes Default Description
text string <optional>
""
Source: