AnimatedImage

BGE. AnimatedImage

new AnimatedImage(owner, canvasBitmap, regions, argsopt) → {dynamic}

Parameters:
Name Type Attributes Default Description
owner GameEntity
canvasBitmap object
regions object
args object <optional>
{}
Properties:
Name Type Description
index integer

The current index of image - this would not normally be changed manually, but if you wanted to stop on a specific image in the spritesheet this could be set.

animationDurationMs float

The time in milliseconds for a single cycle through the animation to play.

animationTween string

The name of the tween to use for choosing the next image

regions object

------------Never To Be Manually Changed----------------- ' These values should never need to be manually changed.

Source:

Extends

  • Image

Methods

draw(additionalRotationopt) → {dynamic}

Parameters:
Name Type Attributes Default Description
additionalRotation float <optional>
0
Source:

getCellDrawIndex() → {integer}

Source:

onResume(pausedTime) → {dynamic}

Parameters:
Name Type Description
pausedTime integer
Source: