SpriteAnimation

BGE. SpriteAnimation

new SpriteAnimation(name, frameList, frameRate, playModeopt) → {void}

CReate a new SpriteAnimation

Parameters:
Name Type Attributes Default Description
name string

Name of the animation

frameList object

Wither an array of cell indexes, or an object {startFrame, frameCount}

frameRate integer

Frames per second the animation should play at

playMode string <optional>
"loop"

Play mode for the sprite: loop, forward, reverse, pingpong

Properties:
Name Type Description
name string

Name of the animation

frameRate integer

Frames per second the animation should play at

frameList object

Array of the regions of the each cell of this animation

playMode string

Play mode for the sprite: loop, forward, reverse, pingpong

Source: