new SpriteAnimation(name, frameList, frameRate, playModeopt) → {void}
CReate a new SpriteAnimation
Parameters:
| Name | Type | Attributes | Default | Description | 
|---|---|---|---|---|
name | 
        
        string | 
           Name of the animation  | 
      ||
frameList | 
        
        object | 
           Wither an array of cell indexes, or an object {startFrame, frameCount}  | 
      ||
frameRate | 
        
        integer | 
           Frames per second the animation should play at  | 
      ||
playMode | 
        
        string | 
            
              <optional> | 
        
        
          "loop" | 
           Play mode for the sprite: loop, forward, reverse, pingpong  | 
      
Properties:
| Name | Type | Description | 
|---|---|---|
name | 
      
      string | 
           Name of the animation  | 
    
frameRate | 
      
      integer | 
           Frames per second the animation should play at  | 
    
frameList | 
      
      object | 
           Array of the regions of the each cell of this animation  | 
    
playMode | 
      
      string | 
           Play mode for the sprite: loop, forward, reverse, pingpong  | 
    
- Source: