' @module BGE
namespace BGE.Debug
class GarbageCollectorDisplay extends DebugWindow
private garbageLabel as BGE.UI.Label
function new(game as BGE.Game) as void
super(game)
m.width = 140
m.height = 40
m.vertAlign = "bottom"
m.horizAlign = "right"
m.garbageLabel = new BGE.UI.Label(game)
m.garbageLabel.drawableText.font = m.game.getFont("debugUI")
m.addChild(m.garbageLabel)
end function
override function onUpdate(dt as float) as void
stats = m.game.getGarbageCollectionStats()
if invalid <> stats
m.garbageLabel.setText(`Objects: ${stats.count}, Orphans: ${stats.orphaned}, Root: ${stats.root}`)
else
m.garbageLabel.setText(`No Garbage Collection Data`)
end if
m.width = m.garbageLabel.width + 20
end function
end class
end namespace